High Energy vs Just Being Loud
So there was a recent discussion on the Santa Monica Lair about the difference between running "high energy" game and running "just plain loud" game.
The following is my post in the lair:
"High energy" is completely different from "just plain loud" game. They are mutually exclusive but can be used together with success.
When I think of being "high energy," I think of projecting an image that shows you are 1) not tired even after a long day/week of work, 2) you are excited and happy to be out, and 3) your "energy" level is higher than the majority of people you are around. Don't take this too far -- don't be like the Energizer Bunny on steroids and caffeine. That in turn will scare girls off. As with anything in pick-up, this has to be calibrated properly to work. You want to set your "energy level" only slightly over that of the people you are talking too. That is when it is most effective. Doing "high energy" game properly will show that you're a fun person to be around and that you are the life of the party. It will also help to bring up the energy level and overall state of the people around you. Girls like that.
Example: Back in the day when I was first starting out, we were in Vegas and I opened a 3 set of girls. I had calibrated high energy and the girls were really upbeat and having a good time. I was about to eject to go find my friend, but they said I should have my friend join the 4 of us, so I go get him and introduce him. It had been a long night and he was pretty tired, so he had low energy. Whenever he talked to the girls, the girls also got tired. One or two even yawned. However, whenever I would start talking with high energy, the girls would perk up and start to show signs of excitement. Alas, the set died and we left, but it was obvious the effect having "high energy" could have in set.
"Loud environment" game is different in that you're trying to make yourself be heard over the loud music and other background noise that may be going on. It relies more on the ability to project your voice. By being able to make yourself heard, you exhibit Dominance, which is an attraction switch for girls. Now, in my experience, this works best at the beginning of the sarge and is not necessary in the later stages. By actually lowering your voice, you force the girl to lean into you as well as give you the opportunity to kino and pull her in closer.
The following is my post in the lair:
"High energy" is completely different from "just plain loud" game. They are mutually exclusive but can be used together with success.
When I think of being "high energy," I think of projecting an image that shows you are 1) not tired even after a long day/week of work, 2) you are excited and happy to be out, and 3) your "energy" level is higher than the majority of people you are around. Don't take this too far -- don't be like the Energizer Bunny on steroids and caffeine. That in turn will scare girls off. As with anything in pick-up, this has to be calibrated properly to work. You want to set your "energy level" only slightly over that of the people you are talking too. That is when it is most effective. Doing "high energy" game properly will show that you're a fun person to be around and that you are the life of the party. It will also help to bring up the energy level and overall state of the people around you. Girls like that.
Example: Back in the day when I was first starting out, we were in Vegas and I opened a 3 set of girls. I had calibrated high energy and the girls were really upbeat and having a good time. I was about to eject to go find my friend, but they said I should have my friend join the 4 of us, so I go get him and introduce him. It had been a long night and he was pretty tired, so he had low energy. Whenever he talked to the girls, the girls also got tired. One or two even yawned. However, whenever I would start talking with high energy, the girls would perk up and start to show signs of excitement. Alas, the set died and we left, but it was obvious the effect having "high energy" could have in set.
"Loud environment" game is different in that you're trying to make yourself be heard over the loud music and other background noise that may be going on. It relies more on the ability to project your voice. By being able to make yourself heard, you exhibit Dominance, which is an attraction switch for girls. Now, in my experience, this works best at the beginning of the sarge and is not necessary in the later stages. By actually lowering your voice, you force the girl to lean into you as well as give you the opportunity to kino and pull her in closer.
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